2011年12月2日 星期五

Yahoo! News: Internet News: Zynga seeks lower IPO value in tough market (Reuters)

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Zynga seeks lower IPO value in tough market (Reuters)
Dec 2nd 2011, 22:16

(Reuters)- Zynga Inc is seeking a more modest valuation than Wall Street expected for its initial public offering, hoping to attract investors after a series of Internet stocks fell below their IPO price in recent weeks.

The social games maker, known for Facebook games like "FarmVille" and "Mafia Wars," plans to sell 100 million new shares between $8.50 and $10 each, which will raise $925 million based on the midpoint of the range, according to a regulatory filing on Friday.

The deal values Zynga at as much as $9.04 billion, about a third less than the $14.05 billion valuation that the company cited in a filing two weeks ago.

"Given what's transpired in the markets over the several months and overall macro uncertainty, it seems like Zynga is trying to take a practical and prudent approach to the deal to make it seem more appetizing to investors," said Robert W. Baird & Co analyst Colin Sebastian.

Shares of high-profile Internet companies such as Groupon Inc and Pandora Media Inc have crashed below their IPO price, casting a shadow over other Web startups hoping to tap public markets.

At $925 million, Zynga's IPO would still be the largest from a U.S. Internet company since Google Inc raised $1.7 billion in 2004. Zynga is selling 11.1 percent of diluted shares in the offering.

The IPO has been hotly anticipated because it would be the first chance for most investors to get a piece of Facebook's growth, since the vast majority of Zynga's games are played on the social network. Facebook plans to go public in 2012.

But analysts say Facebook's user growth is slowing, and that has a knock-on impact on Zynga.

"The exponential growth with Facebook gaming we saw in the last two years is not going to happen and is definitely slowing," said Interpret analyst Michael Cai.

A Zynga spokesman declined to comment the IPO.

GROWTH CONCERNS

With more than 260 million monthly active users, Zynga publishes free games and makes money from selling virtual items -- such as tractors and weapons -- that players then use in games.

On average, less than 3 percent of Zynga's players pay for its games, according to M2 Research analyst Billy Pidgeon. "It remains to be seen how sustainable Zynga is with their conversion rate so small," he said.

The company is profitable, unlike Groupon and Pandora, but earnings are volatile because it has to spend on coming out with new games. Zynga reported a 43 percent drop in net income in the September quarter to $13 million, even as revenue jumped 80 percent to $301 million.

While Zynga's valuation has been cut from earlier estimates, Zynga would still be among the largest publicly traded U.S. game developers after it debuts on Nasdaq under the "ZNGA" ticker.

Video game developer Activision Blizzard Inc currently has the industry's highest market value, at $14.2 billion, followed by Electronic Arts Inc, at $7.7 billion.

Zynga Chief Executive Mark Pincus and Chief Financial Officer David Wehner will lead a roadshow to investors beginning Monday, with stops in cities including Chicago, Boston, New York, Denver and San Francisco.

Pincus, who started many companies before he founded Zynga, will hold a class of shares with 70 times more voting power than the common stock that will be sold in the offering.

Such concentrated voting power is rare and could put off investors, said Lise Buyer, founder of IPO advisory firm The Class V Group.

"Future shareholders should assume Zynga won't listen to them," Buyer said.

HAUNTED MANSION

In a video for the roadshow posted on the Web, Zynga executives showed off items that players can pay for, such as an airstrike in a game that cost 50 cents and a haunted mansion for $7.

The company also has a "highroller" membership that cost $5 a month for fans of its casino games -- a subscription model, if it takes off, would offer steadier growth potential.

"There are a lot of areas of growth for Zynga and we are aggressively executing in each area," Chief Operating Officer John Schappert said in the video.

To find new users, the company is focused on bringing its games to smart phones and tablets and away from Facebook, where it pays a 30 percent cut to have its games.

"Zynga rides on top of Facebook but Facebook is much larger and supports many other businesses besides Zynga like advertising shopping and search," said Pidgeon.

While Zynga was one of the first companies to build games for Facebook, it will be tougher to crack the mobile market, which is becoming crowded with deep-pocketed rivals from Walt Disney Co to Electronic Arts, analysts say.

Zynga aims to set its IPO price on December 15 and the stock is scheduled to trade on Dec 16.

Based on a fully diluted share count of 904 million, which includes existing shares and stock options, the IPO price values Zynga at $7.7 billion to $9.04 billion.

(Reporting by Liana B. Baker in New York and Brenton Cordeiro in Bangalore; Editing by Lisa Von Ahn, Dave Zimmerman)

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Yahoo! News: Internet News: Apple boots Match.com app after it runs afoul of subscription policy (Appolicious)

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Apple boots Match.com app after it runs afoul of subscription policy (Appolicious)
Dec 2nd 2011, 19:01

Match.com's app for Apple's iOS mobile platform has been kicked out of the iTunes App Store after Match.com failed to give Apple its cut of the service's subscription fees.

Subscription services with apps like Match.com's fall under Apple's June subscription policy, which Apple originally created to service newspaper and magazine subscriptions being taken mostly through its iPad apps. Apple's policy today is that apps that take subscription fees are free to offer those subscriptions through apps, but they have to pay Apple 30 percent of any subscription that gets purchased using an app on an Apple device. If those services would rather not pay Apple, that's fine. Apps can access subscription content purchased elsewhere, but they can't provide a button that sends users to the web to make their subscription purchase. In essence, if you want to use your app to garner subscriptions, Apple gets a cut, and you can't perform an end-run on Apple to avoid paying the toll.

But that's precisely what Match.com's app has been doing, according to TechCrunch, presumably since Apple enacted the policy in June. The app contained a button that sent users to the Internet to get their subscription to Match.com, where Apple wasn't getting a piece. Apparently, Apple didn't realize that fact until just recently, but when it did, it pulled the Match.com app as per the subscription policy.

So for the moment, Match.com isn't in the App Store, but that probably won't be the case for long. Apple and the online matchmaker are currently negotiating what needs to happen with the app before it can be returned to the store, but it'll be interesting to see what Match.com chooses to do with its app going forward. It has two options: cut Apple in on subscriptions that come through the app, or forgo offering subscriptions through the app entirely.

At the very least, it's likely Match.com will want to return its mobile offering to the App Store even if it doesn't use it to garner subscriptions. Giving users even somewhat limited mobile functionality is still highly convenient to those users, and Match.com probably won't want to give up its iOS presence completely.

But whether it'll be profitable for the company to give Apple a 30-percent cut of its in-app subscriptions or just leave them off entirely is another question. It would depend on just how many subscriptions Match.com drags in from its apps, and whether losing its app will significantly decrease its visibility. If the App Store is how lots of people learn about Match.com and buy their subscriptions, then the company will probably opt to pay off Apple. But it seems like a mobile app might not be the best way to interact with the service, so in-app subscriptions for it may now be a thing of the past.

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Yahoo! News: Internet News: US regulators approve Google's AdMeld acquisition (AP)

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US regulators approve Google's AdMeld acquisition (AP)
Dec 2nd 2011, 17:50

SAN FRANCISCO – The U.S. Justice Department has approved Google's acquisition of online advertising service AdMeld after concluding the deal won't diminish competition in one of the most lucrative parts of the Internet.

The decision announced Friday clears the way for Google Inc. to take control of AdMeld six months after the companies agreed to the deal.

It's the fourth time since 2007 that that the U.S. government has taken a close look at a Google acquisition to determine if it would stifle competition or drive up prices. Google has gained regulatory approval in each instance.

The Justice Department is still reviewing Google's proposed takeover of cellphone maker Motorola Mobility Inc. That $12.5 billion deal is the biggest in Google's history.

Google hasn't disclosed how much it is paying for AdMeld.

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Yahoo! News: Internet News: Google wins antitrust approval to buy Admeld (Reuters)

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Google wins antitrust approval to buy Admeld (Reuters)
Dec 2nd 2011, 16:33

WASHINGTON (Reuters) – Google Inc on Friday won approval from U.S. antitrust regulators to buy online advertising company Admeld Inc without any conditions, the Justice Department said.

The deal, announced in June, was designed to give Google, the world's largest search engine, a larger slice of the market for graphical display ads.

(Reporting by Diane Bartz and Jeremy Pelofsky; Editing by Derek Caney)

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Yahoo! News: Internet News: Zynga plans to raise $925 million in IPO (Reuters)

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Zynga plans to raise $925 million in IPO (Reuters)
Dec 2nd 2011, 12:41

(Reuters)- Zynga Inc could raise $925 million, less than previously planned, in what is still one of the largest and most hotly anticipated Internet IPOs in years.

The Facebook game maker plans to sell 100 million shares, or 14.3 percent of the company, at $8.50 to $10 per share, according to a regulatory filing on Friday.

Zynga's debut follows hot on the heels of Groupon Inc and LinkedIn Corp's this year, which helped revive a market for first-time share sales that had sputtered in recent years.

Based on the midpoint of Zynga's price range, the company could raise $925 million. It had previously filed in July to raise up to $1 billion.

The IPO would value the 5-year-old company, which made its name on viral games such as "FarmVille," at a range $7.7 billion to $9.04 billion, based on 904 million fully diluted shares, which catapults it to the top of the U.S. game industry.

Excluding stock options and based on 699 million shares, the company values itself as high as $7.1 billion.

Electronic Arts Inc has a market value of $7.73 billion, while Activision Blizzard Inc's is $14.21 billion.

While its games are free to play, Zynga makes money from selling virtual items -- such as tractors and weapons -- that players then use.

Mark Pincus, a serial entrepreneur before he founded Zynga, will hold a class of shares with 70 times more voting power than the regular stock that will be sold in the offering.

(Reporting by Liana B. Baker in New York and Brenton Cordeiro in Bangalore; Editing by Lisa Von Ahn)

(This story corrects the valuation in fifth and sixth paragraphs to a range $7.7 billion to $9.04 billion and a valuation excluding stock options and based on 699 million shares to $7.1 billion)

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Yahoo! News: Internet News: Zynga plans to raise up to $1.15B in IPO (AP)

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Zynga plans to raise up to $1.15B in IPO (AP)
Dec 2nd 2011, 11:47

NEW YORK – Online game maker Zynga says it plans to raise up to $1.15 billion in an initial public offering of 115 million shares in the latest in a spate of Internet IPOs

The maker of popular games FarmVille and Mafia Wars says in a Securities and Exchange filing it plans to sell the shares at up to $10 a share.

Zynga Inc. said in July that it planned to go public. The proposed IPO follows other recent tech company IPOs including daily deal site GroupOn in November and professional networking site LinkedIn in June.

Tech IPOs aren't always hits. Shares of Groupon Inc., for example, are trading below their IPO price.

Zynga was founded in 2007 by CEO Mark Pincus. It has about 2,300 employees.

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Yahoo! News: Internet News: Study confirms many of us go online for no reason (AP)

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Study confirms many of us go online for no reason (AP)
Dec 2nd 2011, 12:06

NEW YORK – For anyone who needed official word, a new study confirms that many of us — and the majority of young adults — go online for no good reason at all.

The report from the Pew Research Center's Internet & American Life Project found that on any given day, 53 percent of 18 to 29 year-olds go online just to have fun or pass time.

That should explain all those kitten videos.

The report finds that the amount of time people spend tooling around on the Web doing nothing corresponds with age. Only 12 percent of people over 65 say they went online the previous day for no particular reason. Of those aged 50 to 64, the study found 27 percent answered yes to the same question.

In all, 58 percent of all adults said that they use the Internet to pass time or have fun at least occasionally. Of adults who use the Internet, nearly three-quarters surf the Web for no reason.

The survey didn't define "fun," so people could interpret it broadly. For some people, gossip blogs might be fun, for others, they're serious research.

Pew is releasing the study on Friday. The phone survey was conducted from July 25 to Aug. 26 among 2,260 American adults.

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